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The Evil Genius: Zz'dtri is the mage for the party in its first incarnation, Pompey in its second, and then Zz'dtri returns for round three.Evil Counterpart: Nale intentionally invokes this because he wants his minions to be "evil opposites" just like he is for Elan but he later defies it.Equal-Opportunity Evil: Each lineup has shown significant diversity compared to every other adventuring party and evil organization in the comic.At the arc's conclusion the Linear Guild is finished. Tarquin slowly usurping control from Nale by replacing half the Guild with his own people was to this end. Burlew wanted to showcase Nale at his most desperate as his teammates are all either killed or sent away leaving him closed off from allies and having to rely on his own (flawed) instincts. Dwindling Party: During the Empire of Blood arc.Disproportionate Retribution: "The Linear Guild is practically synonymous with taking disproportionate revenge over quasi-imagined slights!".Averted with Kilkil, the latest to date, who does not fight Belkar. Dead End Job: The team always includes a kobold, who invariably ends up killed in a horrific/amusing manner.Card-Carrying Villain: They have literal business cards.Thog is genuinely stupid but Tarquin plays the role initially and claims that he will take Nale's orders when they both know better. The Brute: Thog and Tarquin are powerful fighters who work for Nale.Affably Evil: The more personable characters of the group are this, such as Hilgya Firehelm.
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